Aevumancer

Over Hills, Under Trees

Party

Name

Alias

Appearance

Ancestry

Background

Vice

Stress

Trauma

cold — haunted — obsessed — paranoid
reckless — soft — unstable — vicious

Harm

Armor Uses

3

NEED HELP

Armor

2

-1D

Heavy

1

LESS EFFECT

Special

Experience & Multidisciplinary Special Abilities

Notes

Playbook Special Abilities

Simultaneity (S): You can spend 2 stress to be at two places at the same time temporarily.
Borrowed Time: You may expend your special armor to resist a consequence that would tick up a progress clock or cause harm.
Change Outcome: You can spend 2 stress to adjust the dice outcome of any roll by 1 or 2 (up or down).
Alternate Reality (S): You can spend 2 stress to temporarily replace a playbook special ability you have with a different playbook special ability.
Convergence (S): You can push yourself to temporarily do one of the following: confuse a number creatures equal to 1 + the spell's Tier-make a single creature believe a falsity or disbelive a truth.
Time Dialation (S): You can push yourself to apply one of the following to a number of creatures equal to 1 + the spell's Tier for up to a minute: quicken their reactions giving their defensive actions +1 effect-slow their reactions giving offensive actions against them +1 effect
Temporal Shift (S): You can push yourself to temporarily age or de-age an object, increasing or decreasing its quality by 1.
Experienced: Pick an Experience special ability.
Multidisciplinary: Pick a special ability from another character playbook.

Friends & Rivals

Lyrum, a philosopher
Telpak, an inventor
Berend, a politician
Aal, a horologist
Rindawar, a recluse

Items

Personal anchor 
Spell scroll 
Divination implements 
Bag of preparation 
Potency potion 
 

XP

  • Every time you roll a desperate action, mark xp in that action's attribute.

At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.

  • You addressed a challenge by bending reality or manipulating time.
  • You expressed your beliefs, drives, ancestry, or background.
  • You struggled with issues from your vice or traumas during the session.

Teamwork

Assist a party member
Lead a group action
Protect a party member
Set up a party member

Planning & Load

Choose a plan, provide the detail. Choose your load limit for the operation.
Assault: Point of attackMagic­: Arcane power
Deception: MethodSocial: Connection
Stealth: Entry pointTransport: Route

Stash

10

10

10

10

Coin


Insight

HUNT
STUDY
SURVEY
TINKER

Prowess

FINESSE
PROWL
SKIRMISH
WRECK

Resolve

ATTUNE
COMMAND
CONSORT
SWAY

Load

L (3)
N (5)
H (6)

Standard Items

Light weapons 
Heavy weapon 
Throwing weapons 
Armor 
Heavy 
Burglary gear 
Climbing gear 
Adventuring gear 
Documents 
Alchemical supplies 
Subterfuge supplies 
Healing supplies 
Alchemical or magical items 
Tinkering tools 
Torch