Arcanist

Over Hills, Under Trees

Party

Name

Alias

Appearance

Ancestry

Background

Vice

Stress

Trauma

cold — haunted — obsessed — paranoid
reckless — soft — unstable — vicious

Harm

Armor Uses

3

NEED HELP

Armor

2

-1D

Heavy

1

LESS EFFECT

Special

Experience & Multidisciplinary Special Abilities

Notes

Playbook Special Abilities

Fireball (S): You can push yourself to unleash a torrent of flames that momentarily engulfs an area.
Teleport (S): You can push yourself to teleport yourself and additional creatures equal to the spell's Tier.
Scribe: When crafting spell scrolls, after determining the quality you can split it to create multiple scrolls.
Simulacrum (S): You can push yourself to temporarily conjure a complex and believable illusion.
Flight (S): You can push yourself to grant yourself and additional creatures equal to the spell's Tier the ability to defy gravity.
Transmute (S): You can push yourself to change the physical form of an object or area.
Metamagic: When casting a spell that has one or more effects that depend on its Tier, you can spend 1 stress to lower its Tier for one effect to increase the Tier of another effect or increase potency.
Experienced: Pick an Experience special ability.
Multidisciplinary: Pick a special ability from another character playbook.

Friends & Rivals

Kulma, a scholar
Trehd, an artist
Fles, a soothsayer
Bluth, an illusionist
Driston, a cultist

Items

Fine writing implements 
Arcane armor 
Fine spell scroll 
Arcane focus 
Resilience potion 
 

XP

  • Every time you roll a desperate action, mark xp in that action's attribute.

At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.

  • You addressed a challenge with magic or intellect.
  • You expressed your beliefs, drives, ancestry, or background.
  • You struggled with issues from your vice or traumas during the session.

Teamwork

Assist a party member
Lead a group action
Protect a party member
Set up a party member

Planning & Load

Choose a plan, provide the detail. Choose your load limit for the operation.
Assault: Point of attackMagic­: Arcane power
Deception: MethodSocial: Connection
Stealth: Entry pointTransport: Route

Stash

10

10

10

10

Coin


Insight

HUNT
STUDY
SURVEY
TINKER

Prowess

FINESSE
PROWL
SKIRMISH
WRECK

Resolve

ATTUNE
COMMAND
CONSORT
SWAY

Load

L (3)
N (5)
H (6)

Standard Items

Light weapons 
Heavy weapon 
Throwing weapons 
Armor 
Heavy 
Burglary gear 
Climbing gear 
Adventuring gear 
Documents 
Alchemical supplies 
Subterfuge supplies 
Healing supplies 
Alchemical or magical items 
Tinkering tools 
Torch