Bellwether

Over Hills, Under Trees

Party

Name

Alias

Appearance

Ancestry

Background

Vice

Stress

Trauma

cold — haunted — obsessed — paranoid
reckless — soft — unstable — vicious

Harm

Armor Uses

3

NEED HELP

Armor

2

-1D

Heavy

1

LESS EFFECT

Special

Experience & Multidisciplinary Special Abilities

Notes

Playbook Special Abilities

Coordination: When you perform a setup action, you can push yourself to provide +1d and +1 effect for allies that follow through.
Expertise: Choose one of your actions. When you lead a group action using that action, you can suffer only 1 stress at most, regardless of the number of failed rolls.
Foresight: Two times per quest you can assist a teammate without paying stress. Describe how you prepared for this.
Mesmerize (S): You can push yourself to influence a number of creatures equal to the spell's Tier + 1, even if they're currently hostile to you.
Motivate: You can push yourself to temporarily let a creature treat penalties from all harm they have as one level less severe, including level 4 harm.
Teambuilding: You work on tactics and strategy with the party as a downtime activity. Choose an attribute. Everyone in the party gets one dot they can place in an action related to the chosen attribute for the next quest.
Polyglot (S): You can spend 2 stress to understand and communicate in a language you don't know.
Experienced: Pick an Experience special ability.
Multidisciplinary: Pick a special ability from another character playbook.

Friends & Rivals

Imalda, a noble
Calaena, a soldier
Megaar, an actor
Renki, a spy
Qrodrion, a translator

Items

Musical instrument 
Fine clothes 
Fine disguise kit 
Amulet of amplification 
Disguised weapon 
 

XP

  • Every time you roll a desperate action, mark xp in that action's attribute.

At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.

  • You addressed a challenge with leadership or influence.
  • You expressed your beliefs, drives, ancestry, or background.
  • You struggled with issues from your vice or traumas during the session.

Teamwork

Assist a party member
Lead a group action
Protect a party member
Set up a party member

Planning & Load

Choose a plan, provide the detail. Choose your load limit for the operation.
Assault: Point of attackMagic­: Arcane power
Deception: MethodSocial: Connection
Stealth: Entry pointTransport: Route

Stash

10

10

10

10

Coin


Insight

HUNT
STUDY
SURVEY
TINKER

Prowess

FINESSE
PROWL
SKIRMISH
WRECK

Resolve

ATTUNE
COMMAND
CONSORT
SWAY

Load

L (3)
N (5)
H (6)

Standard Items

Light weapons 
Heavy weapon 
Throwing weapons 
Armor 
Heavy 
Burglary gear 
Climbing gear 
Adventuring gear 
Documents 
Alchemical supplies 
Subterfuge supplies 
Healing supplies 
Alchemical or magical items 
Tinkering tools 
Torch