| Coordination: When you perform a setup action, you can push yourself to provide +1d and +1 effect for allies that follow through. |
| Expertise: Choose one of your actions. When you lead a group action using that action, you can suffer only 1 stress at most, regardless of the number of failed rolls. |
| Foresight: Two times per quest you can assist a teammate without paying stress. Describe how you prepared for this. |
| Mesmerize (S): You can push yourself to influence a number of creatures equal to the spell's Tier + 1, even if they're currently hostile to you. |
| Motivate: You can push yourself to temporarily let a creature treat penalties from all harm they have as one level less severe, including level 4 harm. |
| Teambuilding: You work on tactics and strategy with the party as a downtime activity. Choose an attribute. Everyone in the party gets one dot they can place in an action related to the chosen attribute for the next quest. |
| Polyglot (S): You can spend 2 stress to understand and communicate in a language you don't know. |
| | | Experienced: Pick an Experience special ability. |
| | | Multidisciplinary: Pick a special ability from another character playbook. |