Devout

Over Hills, Under Trees

Party

Name

Alias

Appearance

Ancestry

Background

Vice

Stress

Trauma

cold — haunted — obsessed — paranoid
reckless — soft — unstable — vicious

Harm

Armor Uses

3

NEED HELP

Armor

2

-1D

Heavy

1

LESS EFFECT

Special

Experience & Multidisciplinary Special Abilities

Notes

Playbook Special Abilities

Guardian: When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats, you get +1 effect.
Castigate (S): You can push yourself to momentarily halt or repel creatures. If your targets are proscribed by your faith you gain +1 effect to castigate them.
Share The Load: When an ally pushes themselves or activates an ability that requires them to spend stress, you can take half of their stress.
Prayer Healing: You can Sway your deity, patron or force to treat wounds or stabilize the dying. Everyone in your party takes +1d to healing treatment rolls.
Summon Ally (S): You can push yourself to summon an ally that is representative of your faith.
Syncretism: You can worship a second faith, as long as its decrees and proscriptions don't conflict with your current faith. When you use an ability that depends on your faith, you must choose one.
Judgement: You can push yourself to pronounce a judgement on a creature. All actions you make against them have +1d. If your target is proscribed by your faith you also gain +1 effect. Your target must know of your judgement for you to get this benefit.
Experienced: Pick an Experience special ability.
Multidisciplinary: Pick a special ability from another character playbook.

Friends & Rivals

Hehna, a priest
Joagmus, an outsider
Luvin, a revenant
Andat, a medium
Wayoyi, a pilgrim

Items

Symbol of devotion 
Scripture 
Ritual implements 
Fine sacred weapon 
Fine favored item 
 

XP

  • Every time you roll a desperate action, mark xp in that action's attribute.

At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.

  • You addressed a challenge by embodying the decrees of your faith.
  • You expressed your beliefs, drives, ancestry, or background.
  • You struggled with issues from your vice or traumas during the session.

Teamwork

Assist a party member
Lead a group action
Protect a party member
Set up a party member

Planning & Load

Choose a plan, provide the detail. Choose your load limit for the operation.
Assault: Point of attackMagic­: Arcane power
Deception: MethodSocial: Connection
Stealth: Entry pointTransport: Route

Stash

10

10

10

10

Coin


Insight

HUNT
STUDY
SURVEY
TINKER

Prowess

FINESSE
PROWL
SKIRMISH
WRECK

Resolve

ATTUNE
COMMAND
CONSORT
SWAY

Load

L (3)
N (5)
H (6)

Standard Items

Light weapons 
Heavy weapon 
Throwing weapons 
Armor 
Heavy 
Burglary gear 
Climbing gear 
Adventuring gear 
Documents 
Alchemical supplies 
Subterfuge supplies 
Healing supplies 
Alchemical or magical items 
Tinkering tools 
Torch