Hunter

Over Hills, Under Trees

Party

Name

Alias

Appearance

Ancestry

Background

Vice

Stress

Trauma

cold — haunted — obsessed — paranoid
reckless — soft — unstable — vicious

Harm

Armor Uses

3

NEED HELP

Armor

2

-1D

Heavy

1

LESS EFFECT

Special

Experience & Multidisciplinary Special Abilities

Notes

Playbook Special Abilities

Hunting Ground: Pick a kind of terrain (eg. mountains, forest, caverns, urban, etc.). While in a location that matches your chosen terrain you gain +1 effect when you Hunt or Prowl.
Sharpshooter: You can push yourself to do one of the following: make a ranged attack at extreme distance beyond what’s normal for the weapon—unleash a barrage of rapid fire to suppress the enemy.
Survivalist: When you gather provisions during downtime you get +1 result.
Ambush: When you attack from hiding or spring a trap, you get +1d to your roll.
Infiltrator: You are not affected by quality or Tier when you bypass security measures.
Scout: When you gather information to discover the location of a target, you get +1 effect. When you hide in a prepared position or use camouflage you get +1d to rolls to avoid detection.
Focused: You may expend your special armor to resist a consequence of surprise or mental harm (fear, confusion, losing track of someone) or to push yourself for ranged combat or tracking.
Experienced: Pick an Experience special ability.
Multidisciplinary: Pick a special ability from another character playbook.

Friends & Rivals

Sokha, a poacher
Gewyir, a woodworker
Xaizis, a thief
Varen, a bounty hunter
Hagmar, an adventurer

Items

Camouflage supplies 
Hidden weapon 
Fine ranged weapon 
Debilitating ammunition 
Spyglass 
 

XP

  • Every time you roll a desperate action, mark xp in that action's attribute.

At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.

  • You addressed a challenge with tracking, subterfuge or violence.
  • You expressed your beliefs, drives, ancestry, or background.
  • You struggled with issues from your vice or traumas during the session.

Teamwork

Assist a party member
Lead a group action
Protect a party member
Set up a party member

Planning & Load

Choose a plan, provide the detail. Choose your load limit for the operation.
Assault: Point of attackMagic­: Arcane power
Deception: MethodSocial: Connection
Stealth: Entry pointTransport: Route

Stash

10

10

10

10

Coin


Insight

HUNT
STUDY
SURVEY
TINKER

Prowess

FINESSE
PROWL
SKIRMISH
WRECK

Resolve

ATTUNE
COMMAND
CONSORT
SWAY

Load

L (3)
N (5)
H (6)

Standard Items

Light weapons 
Heavy weapon 
Throwing weapons 
Armor 
Heavy 
Burglary gear 
Climbing gear 
Adventuring gear 
Documents 
Alchemical supplies 
Subterfuge supplies 
Healing supplies 
Alchemical or magical items 
Tinkering tools 
Torch