| Hunting Ground: Pick a kind of terrain (eg. mountains, forest, caverns, urban, etc.). While in a location that matches your chosen terrain you gain +1 effect when you Hunt or Prowl. |
| Sharpshooter: You can push yourself to do one of the following: make a ranged attack at extreme distance beyond what’s normal for the weapon—unleash a barrage of rapid fire to suppress the enemy. |
| Survivalist: When you gather provisions during downtime you get +1 result. |
| Ambush: When you attack from hiding or spring a trap, you get +1d to your roll. |
| Infiltrator: You are not affected by quality or Tier when you bypass security measures. |
| Scout: When you gather information to discover the location of a target, you get +1 effect. When you hide in a prepared position or use camouflage you get +1d to rolls to avoid detection. |
| Focused: You may expend your special armor to resist a consequence of surprise or mental harm (fear, confusion, losing track of someone) or to push yourself for ranged combat or tracking. |
| | | Experienced: Pick an Experience special ability. |
| | | Multidisciplinary: Pick a special ability from another character playbook. |