Mechanist

Over Hills, Under Trees

Party

Name

Alias

Appearance

Ancestry

Background

Vice

Stress

Trauma

cold — haunted — obsessed — paranoid
reckless — soft — unstable — vicious

Harm

Armor Uses

3

NEED HELP

Armor

2

-1D

Heavy

1

LESS EFFECT

Special

Experience & Multidisciplinary Special Abilities

Notes

Playbook Special Abilities

Alchemist: When you invent or craft a creation with alchemical features, you get +1 result level to your roll (a 1-3 becomes a 4/5, etc.). You begin with one special formula already known.
Artificer: When you invent or craft a creation with magic features, you get +1 result level to your roll (a 1-3 becomes a 4/5, etc.). You begin with one special design already known.
Calculating: Due to your careful planning, during downtime, you may give yourself or another party member +1 downtime activity.
Saboteur: When you Wreck, your work is much quieter than it should be and the damage is very well-hidden from casual inspection.
Quick Patch: You can push yourself to do one of the following: temporarily repair a damaged device or constructtemporarily upgrade an item giving it +1 quality.
Analyst: During downtime, you get two ticks to distribute among any long-term project clocks that involve investigation or learning a new formula or design plan.
Quartermaster: When you resupply during downtime you get +1 result.
Experienced: Pick an Experience special ability.
Multidisciplinary: Pick a special ability from another character playbook.

Friends & Rivals

Lin, a metalurgist
Erlathan, a junker
Chana, a street urchin
Besan, a merchant
Ange, a private investigator

Items

Prototype item ◇ ◇ 
Bandolier ◇ ◇ ◇ ◇ 
Fine tinkering tools 
Fine demolition tools 
Gadgets 
 

XP

  • Every time you roll a desperate action, mark xp in that action's attribute.

At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.

  • You addressed a challenge with technical skill or mayhem.
  • You expressed your beliefs, drives, ancestry, or background.
  • You struggled with issues from your vice or traumas during the session.

Teamwork

Assist a party member
Lead a group action
Protect a party member
Set up a party member

Planning & Load

Choose a plan, provide the detail. Choose your load limit for the operation.
Assault: Point of attackMagic­: Arcane power
Deception: MethodSocial: Connection
Stealth: Entry pointTransport: Route

Stash

10

10

10

10

Coin


Insight

HUNT
STUDY
SURVEY
TINKER

Prowess

FINESSE
PROWL
SKIRMISH
WRECK

Resolve

ATTUNE
COMMAND
CONSORT
SWAY

Load

L (3)
N (5)
H (6)

Standard Items

Light weapons 
Heavy weapon 
Throwing weapons 
Armor 
Heavy 
Burglary gear 
Climbing gear 
Adventuring gear 
Documents 
Alchemical supplies 
Subterfuge supplies 
Healing supplies 
Alchemical or magical items 
Tinkering tools 
Torch