Primalist

Over Hills, Under Trees

Party

Name

Alias

Appearance

Ancestry

Background

Vice

Stress

Trauma

cold — haunted — obsessed — paranoid
reckless — soft — unstable — vicious

Harm

Armor Uses

3

NEED HELP

Armor

2

-1D

Heavy

1

LESS EFFECT

Special

Experience & Multidisciplinary Special Abilities

Notes

Playbook Special Abilities

Metamorphosis (S): You can push yourself transform yourself into an animal.
Elemental Affinity: You can spend 2 stress to temporarily change the elemental nature of an effect in an area.
Tempest (S): You can push yourself to conjure a maelstrom of thunder and lightning that engulfs an area.
Commune: You can Attune with your surroundings to get a general lay of the nearby land.
Curse (S) : You can push yourself to bestow a curse upon a number of creatures equal to the spell's Tier + 1.
Adapt (S): You can push yourself to do allow a number of creatures up to the spell's Tier + 1 to comfortably survive in a chosen environment for a few hours, and gain +1d to resistances rolls to avoid harm related to the environment.
Expert Pet: Choose a type of creature (amorphous, eldritch, incorporeal, magical, natural, or undead). Your pet gains potency when tracking or fighting creatures of that type. It also gains a special ability based on your chosen creature type: incorporeal: ghost-form, magical: mind-link, natural: venomous, or undead: life-leech.
Experienced: Pick an Experience special ability.
Multidisciplinary: Pick a special ability from another character playbook.

Friends & Rivals

Brefo, an apothecary
Crunagg, a sailor
Areste, a hermit
Roma, an industrialist
Maur, a shapeshifter

Items

Trained pet 
Primal charm 
Bag of vines 
Fine alchemical supplies 
Oil of preservation 
 

XP

  • Every time you roll a desperate action, mark xp in that action's attribute.

At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.

  • You addressed a challenge with primal power or wisdom.
  • You expressed your beliefs, drives, ancestry, or background.
  • You struggled with issues from your vice or traumas during the session.

Teamwork

Assist a party member
Lead a group action
Protect a party member
Set up a party member

Planning & Load

Choose a plan, provide the detail. Choose your load limit for the operation.
Assault: Point of attackMagic­: Arcane power
Deception: MethodSocial: Connection
Stealth: Entry pointTransport: Route

Stash

10

10

10

10

Coin


Insight

HUNT
STUDY
SURVEY
TINKER

Prowess

FINESSE
PROWL
SKIRMISH
WRECK

Resolve

ATTUNE
COMMAND
CONSORT
SWAY

Load

L (3)
N (5)
H (6)

Standard Items

Light weapons 
Heavy weapon 
Throwing weapons 
Armor 
Heavy 
Burglary gear 
Climbing gear 
Adventuring gear 
Documents 
Alchemical supplies 
Subterfuge supplies 
Healing supplies 
Alchemical or magical items 
Tinkering tools 
Torch