| Metamorphosis (S): You can push yourself transform yourself into an animal. |
| Elemental Affinity: You can spend 2 stress to temporarily change the elemental nature of an effect in an area. |
| Tempest (S): You can push yourself to conjure a maelstrom of thunder and lightning that engulfs an area. |
| Commune: You can Attune with your surroundings to get a general lay of the nearby land. |
| Curse (S) : You can push yourself to bestow a curse upon a number of creatures equal to the spell's Tier + 1. |
| Adapt (S): You can push yourself to do allow a number of creatures up to the spell's Tier + 1 to comfortably survive in a chosen environment for a few hours, and gain +1d to resistances rolls to avoid harm related to the environment. |
| Expert Pet: Choose a type of creature (amorphous, eldritch, incorporeal, magical, natural, or undead). Your pet gains potency when tracking or fighting creatures of that type. It also gains a special ability based on your chosen creature type: incorporeal: ghost-form, magical: mind-link, natural: venomous, or undead: life-leech. |
| | | Experienced: Pick an Experience special ability. |
| | | Multidisciplinary: Pick a special ability from another character playbook. |