Sleuth

Over Hills, Under Trees

Party

Name

Alias

Appearance

Ancestry

Background

Vice

Stress

Trauma

cold — haunted — obsessed — paranoid
reckless — soft — unstable — vicious

Harm

Armor Uses

3

NEED HELP

Armor

2

-1D

Heavy

1

LESS EFFECT

Special

Experience & Multidisciplinary Special Abilities

Notes

Playbook Special Abilities

Perfect Recall: You always know the exact time, which direction North is and how far you've traveled. Additionally, You gain +1d to when you gather information for a quest.
Deduce Weakness: You can push yourself to quickly but carefully analyze a target. Choose an action, then make a Study or Survey roll. If you succeed, all rolls against the target using the chosen action gain +1d until the beginning of the next downtime phase or quest (whichever comes first).
Like Looking Into A Mirror: You can always tell when someone is lying to you.
All According To Plan: You can spend 2 stress to get +1 result level to the engagement roll for a quest.
Connected: During downtime, you get +1 result level when you acquire an asset or reduce heat.
Tenacious Investigator: Gain +1d when you work on a long-term investigation project.
Analysis: You can push yourself to do one of the following: gain detailed insight into events that occured in your current location in the recent past-gain +1d and +1 effect to your next action.
Experienced: Pick an Experience special ability.
Multidisciplinary: Pick a special ability from another character playbook.

Friends & Rivals

Korvom, an alderman
Nagii, a detective
Bargid, a vagrant
Gwedhril, a gang leader
Widor, an eccentric

Items

Fine enchanted magnifying glass 
Detective's tools 
Concealed light weapon 
Obscuring dust 
Invisibility potion 
 

XP

  • Every time you roll a desperate action, mark xp in that action's attribute.

At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.

  • You addressed a challenge with insight or deduction.
  • You expressed your beliefs, drives, ancestry, or background.
  • You struggled with issues from your vice or traumas during the session.

Teamwork

Assist a party member
Lead a group action
Protect a party member
Set up a party member

Planning & Load

Choose a plan, provide the detail. Choose your load limit for the operation.
Assault: Point of attackMagic­: Arcane power
Deception: MethodSocial: Connection
Stealth: Entry pointTransport: Route

Stash

10

10

10

10

Coin


Insight

HUNT
STUDY
SURVEY
TINKER

Prowess

FINESSE
PROWL
SKIRMISH
WRECK

Resolve

ATTUNE
COMMAND
CONSORT
SWAY

Load

L (3)
N (5)
H (6)

Standard Items

Light weapons 
Heavy weapon 
Throwing weapons 
Armor 
Heavy 
Burglary gear 
Climbing gear 
Adventuring gear 
Documents 
Alchemical supplies 
Subterfuge supplies 
Healing supplies 
Alchemical or magical items 
Tinkering tools 
Torch