Warrior

Over Hills, Under Trees

Party

Name

Alias

Appearance

Ancestry

Background

Vice

Stress

Trauma

cold — haunted — obsessed — paranoid
reckless — soft — unstable — vicious

Harm

Armor Uses

3

NEED HELP

Armor

2

-1D

Heavy

1

LESS EFFECT

Special

Experience & Multidisciplinary Special Abilities

Notes

Playbook Special Abilities

Weapon Master: When performing an action using a fine weapon you can push yourself to gain +1d and +1 effect.
Unarmed Expertise: You can be just as dangerous and lethal when unarmed as others are when armed.
Savage: When you unleash physical violence, it’s especially frightening. When you Command a frightened target, take +1d.
Tough as nails: Penalties from harm are one level less severe (though level 4 harm is still fatal).
Vigorous: You recover from harm faster. Take +1 result healing treatment rolls.
Rage: You voluntarily give in to your innate aggression and fury and channel it towards your enemies, gaining increased strength and a higher pain tolerance. You must spend 2 stress to stop raging. If your rage ends in any other way, you gain a level 1 harm.
Arcane fighter: You may imbue your hands, melee weapons, or tools with spirit energy. You gain potency in combat against creatures who would normally be resistant to purely physical attacks.
Experienced: Pick an Experience special ability.
Multidisciplinary: Pick a special ability from another character playbook.

Friends & Rivals

Jassin, a gladiator
Zeb, a smith
Fimur, an outlaw
Avrueth, a healer
Koyn, a barkeep

Items

Fine light weapon 
Fine heavy weapon 
Unusual weapon or tool 
Shield 
Healing potion 
 

XP

  • Every time you roll a desperate action, mark xp in that action's attribute.

At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.

  • You addressed a challenge with violence or coercion.
  • You expressed your beliefs, drives, ancestry, or background.
  • You struggled with issues from your vice or traumas during the session.

Teamwork

Assist a party member
Lead a group action
Protect a party member
Set up a party member

Planning & Load

Choose a plan, provide the detail. Choose your load limit for the operation.
Assault: Point of attackMagic­: Arcane power
Deception: MethodSocial: Connection
Stealth: Entry pointTransport: Route

Stash

10

10

10

10

Coin


Insight

HUNT
STUDY
SURVEY
TINKER

Prowess

FINESSE
PROWL
SKIRMISH
WRECK

Resolve

ATTUNE
COMMAND
CONSORT
SWAY

Load

L (3)
N (5)
H (6)

Standard Items

Light weapons 
Heavy weapon 
Throwing weapons 
Armor 
Heavy 
Burglary gear 
Climbing gear 
Adventuring gear 
Documents 
Alchemical supplies 
Subterfuge supplies 
Healing supplies 
Alchemical or magical items 
Tinkering tools 
Torch