| Weapon Master: When performing an action using a fine weapon you can push yourself to gain +1d and +1 effect. |
| Unarmed Expertise: You can be just as dangerous and lethal when unarmed as others are when armed. |
| Savage: When you unleash physical violence, it’s especially frightening. When you Command a frightened target, take +1d. |
| Tough as nails: Penalties from harm are one level less severe (though level 4 harm is still fatal). |
| Vigorous: You recover from harm faster. Take +1 result healing treatment rolls. |
| Rage: You voluntarily give in to your innate aggression and fury and channel it towards your enemies, gaining increased strength and a higher pain tolerance. You must spend 2 stress to stop raging. If your rage ends in any other way, you gain a level 1 harm. |
| Arcane fighter: You may imbue your hands, melee weapons, or tools with spirit energy. You gain potency in combat against creatures who would normally be resistant to purely physical attacks. |
| | | Experienced: Pick an Experience special ability. |
| | | Multidisciplinary: Pick a special ability from another character playbook. |