| Chosen: Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3) |
| Blessed: Each PC can worship as a downtime activity to indulge your vice, even if that's not their chosen vice. When you do, your deity, patron or force will assist you on one action role you make, from now until you worship again. |
| Intervention: Once per quest, one of the party members can beseech your deity, patron or force for direct intervention. If you roll a 6 or Crit you may not use this ability again until your party advances. |
| Anointed: You gain +1d to resistance rolls against threats proscribed by faith. You get +1d to healing rolls when you have harm gained in the service of your faith. |
| Favored Champions: Your party has devoted themselves completely to the faith, and will undertake any service asked of them by their deity, patron or force. Once during each PC's life, when they would take a fatal harm they can instead choose to mark all remaining stress boxes and gain a trauma. |
| Diversification: Pick an additional party XP trigger from another party playbook. |
| | | Multidisciplinary: Pick a special ability from another character playbook. |