Acolytes

Over Hills, Under Trees

Name

Reputation

Rep

Renown

Hold

Tier

Weak

Strong

  
Artifact
Artifact
Artifact
Artifact
Artifact
Artifact

Coin

Vault

  
  

Provisions

  
  

Notoriety

Nemeses

  

Notes

Playbook Special Abilities

Chosen: Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3)
Blessed: Each PC can worship as a downtime activity to indulge your vice, even if that's not their chosen vice. When you do, your deity, patron or force will assist you on one action role you make, from now until you worship again.
Intervention: Once per quest, one of the party members can beseech your deity, patron or force for direct intervention. If you roll a 6 or Crit you may not use this ability again until your party advances.
Anointed: You gain +1d to resistance rolls against threats proscribed by faith. You get +1d to healing rolls when you have harm gained in the service of your faith.
Favored Champions: Your party has devoted themselves completely to the faith, and will undertake any service asked of them by their deity, patron or force. Once during each PC's life, when they would take a fatal harm they can instead choose to mark all remaining stress boxes and gain a trauma.
Diversification: Pick an additional party XP trigger from another party playbook.
Multidisciplinary: Pick a special ability from another character playbook.

Contacts

Arrith, an occultist
Kalcha, a soldier
Lirian, a professor
Jash, a monk
Borsk, a hermit

Party Upgrades

Acolyte Rigging 
Shrine 
Devoted Followers 
Ordained 
 
 

Party XP

At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.

  • Advance the agenda of your faith, embody its decrees in action or overcome its proscriptions.
  • Contend with challenges above your current station.
  • Bolster your party's reputation or develop a new one.
  • Express the goals, drives, inner conflict, or essential nature of the party.

Expert

Expert

Expert


Upgrades

Party

Camp 
Provisions 
Transport 
Vault 

Quality

Documents 
Gear 
Implements 
Supplies 
Tools 
Weapons 

Training

Insight 
Prowess 
Resolve 
Personal 
Mastery