Mercenaries

Over Hills, Under Trees

Name

Reputation

Rep

Renown

Hold

Tier

Weak

Strong

  
Artifact
Artifact
Artifact
Artifact
Artifact
Artifact

Coin

Vault

  
  

Provisions

  
  

Notoriety

Nemeses

  

Notes

Playbook Special Abilities

Dangerous: Each PC may add +1 action rating to Hunt, Skirmish, or Wreck (up to a max rating of 3).
Crossed Swords: When you execute an assault plan, take +1d to the engagement roll.
Forged in the fire: Each PC has been toughened by cruel experience. You get +1d to resistance rolls.
Focused Assault: You gain +1d when performing a setup action to attack a target. Any party member who follows through to attack the same target also gains +1d.
Glory Hounds: You may count each nemesis as if it was renown.
Diversification: Pick an additional party XP trigger from another party playbook.
Multidisciplinary: Pick a special ability from another character playbook.

Contacts

Sriodd, a healer
Vezina, a gladitor
Nill, a tavern owner
Holos, a smith
Onaes, a fortune teller

Party Upgrades

Mercenary Rigging 
First Aid 
Loyal Squires 
Hardened 
 
 

Party XP

At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.

  • Execute a successful battle, protection, rescue or sabotage mission.
  • Contend with challenges above your current station.
  • Bolster your party's reputation or develop a new one.
  • Express the goals, drives, inner conflict, or essential nature of the party.

Expert

Expert

Expert


Upgrades

Party

Camp 
Provisions 
Transport 
Vault 

Quality

Documents 
Gear 
Implements 
Supplies 
Tools 
Weapons 

Training

Insight 
Prowess 
Resolve 
Personal 
Mastery