| Light Fingers: Each PC may add +1 action rating to Prowl, Finesse, or Tinker (up to a max rating of 3). |
| Shadows: When you use a stealth or deception plan to carry out a heist or infiltration, take +1d to the engagement roll. |
| No traces: When you keep an operation quiet or make it look like an accident, you get half the rep value of the target (round up) instead of zero. When you end downtime with zero notoriety, take +1 rep. |
| Just passing through: During downtime, take -1 notoriety. When your notoriety is 4 or less, you get +1d to deceive people when you pass yourselves off as ordinary citizens. |
| Argot: Your party has an internal code, allowing you to pass secret messages amongst each other without any unwanted parties understanding what you're saying. |
| Diversification: Pick an additional party XP trigger from another party playbook. |
| | | Multidisciplinary: Pick a special ability from another character playbook. |