Troupe

Over Hills, Under Trees

Name

Reputation

Rep

Renown

Hold

Tier

Weak

Strong

  
Artifact
Artifact
Artifact
Artifact
Artifact
Artifact

Coin

Vault

  
  

Provisions

  
  

Notoriety

Nemeses

  

Notes

Playbook Special Abilities

Trained Performers: Each PC may add +1 action rating to Consort, Sway or Finesse (up to a max rating of 3)
Patron: When you advance your Tier, it costs half the coin it normally would.
Accord: You may treat up to three +3 faction statuses you hold as if it was renown.
Memorable Presence: When you use a social plan to carry out a quest, you can decide to take +1 result to the engagement roll. If you do, the minimum notoriety you can acquire for this quest is 4.
High Society: It’s all about who you know. Take -1 notoriety during downtime and +1d to gather information about the nobility and the elite.
Diversification: Pick an additional party XP trigger from another party playbook.
Multidisciplinary: Pick a special ability from another character playbook.

Contacts

Usa, a noble
Windscar, a ringmaster
Rukzir, a luthier
Tabadh, a tavern owner
Irae, a merchant

Party Upgrades

Troupe Rigging 
Fine Props 
Ardent Fans 
Composed 
 
 

Party XP

At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.

  • Execute a successful performance, gain influence or expand your repertoire.
  • Contend with challenges above your current station.
  • Bolster your party's reputation or develop a new one.
  • Express the goals, drives, inner conflict, or essential nature of the party.

Expert

Expert

Expert


Upgrades

Party

Camp 
Provisions 
Transport 
Vault 

Quality

Documents 
Gear 
Implements 
Supplies 
Tools 
Weapons 

Training

Insight 
Prowess 
Resolve 
Personal 
Mastery