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Provisions

Provisions allow adventurers on the road to rest, relax and recover in the absence of any providers who would generally aid those activities. You can:

  • Use 1 provision to indulge your vice when you don't have access to a purveyor. The maximum stress you can clear this way is 5, and you don't gain any extra benefits on a Crit. The result cannot be increased by spending coin.
  • Use 1 provision to recover when you don't have access to a healer. The quality of the provision is equal to your Tier, and the best possible result is moving all harm down 2 steps. The result cannot be increased by spending coin.
  • Use 3 provisions to gain an additional downtime activity.
  • Use 3 provisions to increase the result of a downtime activity by 1.

You can gain provisions using the gather provisions downtime activity.