Provisions
Provisions allow adventurers on the road to rest, relax and recover in the absence of any providers who would generally aid those activities. You can:
- Use 1 provision to indulge your vice when you don't have access to a purveyor. The maximum stress you can clear this way is 5, and you don't gain any extra benefits on a Crit. The result cannot be increased by spending coin.
- Use 1 provision to recover when you don't have access to a healer. The quality of the provision is equal to your Tier, and the best possible result is moving all harm down 2 steps. The result cannot be increased by spending coin.
- Use 3 provisions to gain an additional downtime activity.
- Use 3 provisions to increase the result of a downtime activity by 1.
You can gain provisions using the gather provisions downtime activity.