Fortune Roll
The fortune roll is a tool the GM can use to disclaim decision making. You use a fortune roll in two different ways:
- When you need to make a determination about a situation the PCs aren’t directly involved in and don’t want to simply decide the outcome.
- When an outcome is uncertain, but no other roll applies to the situation at hand.
When you make a fortune roll you may assess any trait rating to determine the dice pool of the roll.
- When a faction takes an action with uncertain outcome, you might use their Tier rating to make a fortune roll.
- When a spell or supernatural power manifests with uncertain results, you might use its magnitude for a fortune roll.
- When a PC gathers information, you might make a fortune roll using their action rating to determine the amount of the info they get.
If no trait applies, roll 1d for sheer luck or create a dice pool (from one to four) based on the situation at hand. If two parties are directly opposed, make a fortune roll for each side to see how they do, then assess the outcome of the situation by comparing their performance levels.
The fortune roll is also a good tool to help the GM manage all the various moving parts of the world. Sometimes a quick roll is enough to answer a question or inspire an idea for what might happen next.