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Tier, Reputation & Renown

Tier

Your party and each notable faction and creature is ranked by Tier—a measure of wealth, influence, and scale. At the highest level are the Tier V and VI factions, the true powers of the city. Your party begins at Tier 0.

You’ll use your Tier rating to roll dice when you acquire an asset, as well as for any fortune roll for which your party’s overall power level and influence is the primary trait. Most importantly, your Tier determines the quality level of your items as well as kind of enemy you can expect to handle.

Hold

Hold represents how well a faction can maintain their current position on the ladder. Your party begins with strong hold at Tier 0.

Reputation

To increase your party's tier, you need rep. Rep is a measure of glory and fame. When you accrue enough rep, the other factions and creatures take you more seriously and you attract the support needed to develop and grow.

When you complete a quest, your party earns 2 rep. If the target of the quest is higher Tier than your party, you get +1 rep per Tier higher. If the target of the quest is lower Tier, you get -1 rep per Tier lower (minimum zero).

You need 12 rep to fill the rep tracker on your party sheet. When you fill the tracker, do one of the following:

  • If your hold is weak, it becomes strong. Reset your rep to zero.
  • If your hold is strong, you can pay to increase your party Tier by one. This costs coin equal to your new Tier x 8. As long as your rep tracker is full, you don’t earn new rep (12 is the max). Once you pay and increase your Tier, reset your rep to zero and reduce your hold to weak.

Renown

Another way to contribute to the party's development is by accruing renown. Each point of renown represents abstracted support for the party, gained perhaps as a result of widespread recognition, patronage of an influential faction, and so on.

Renown is marked on the rep tracker, starting at the right-most circle. Each point of renown you have reduces the rep cost to increase tier or hold by 1. So, if you have 2 renown, you need 10 rep. If you have 4 renown, you need 8 rep. You can have a maximum of 7 renown. When you increase your tier or hold and rest your rep, you keep the marks from all the renown you have.

Faction Status

Your party’s status with each faction indicates how well you are liked or hated. Status is rated from -3 to +3, with zero (neutral) being the default starting status. You track your status with each faction on the faction sheet.

When you create your party, you assign some positive and negative status ratings to reflect recent history. The ratings will then change over time based on your actions in play.

Faction Status Changes

When you execute an operation, you gain -1 or -2 status with factions that are hurt by your actions. You may also gain +1 status with a faction that your operation helps. (If you keep your operation completely quiet then your status doesn’t change.) Your status may also change if you do a favor for a faction or if you refuse one of their demands.

Faction status levels

  • +3: Allies. This faction will help you even if it’s not in their best interest to do so. They expect you to do the same for them.
  • +2: Friendly. This faction will help you if it doesn’t create serious problems for them. They expect you to do the same.
  • +1: Helpful. This faction will help you if it causes no problems or significant cost for them. They expect the same from you.
  • 0: Neutral
  • -1: Interfering. This faction will look for opportunities to cause trouble for you as long as it causes no problems or significant cost for them. They expect the same from you.
  • -2: Hostile. This faction will look for opportunities to hurt you as long as it doesn’t create serious problems for them. They expect you to do the same, and take precautions against you.
  • -3: Enemies. This faction will go out of its way to hurt you even if it’s not in their best interest to do so. They expect you to do the same, and take precautions against you.