Artifacts
Artifacts are magical, alchemical or technological wonders that can be found all around the world. They can be acquired and activated by a party to gain certain benefits. Artifacts cannot be bought, crafted or destroyed. They can be stolen or lost.
Each party can have up to six artifacts active at the same time.
Example Artifacts
- Armory of Aeraxis: Each party member automatically resupplies one used consumable item, or one permanent item that was broken, lost or damaged, at the end of each downtime phase.
- Royal Charter: +2 coin to stash at the end of each downtime phase for all party members.
- Passkey: A key that can open any non-magical lock that can be opened with a key.
- Messenger Rings: A set of rings that allow each wearer to communicate with all other wearers as long as they're within a few miles.
- Wanderer's Workshop: +1 quality when crafting technological or magical items.
- Keyrathic Cauldron: +1 quality when crafting alchemical items.