Party Creation
Choose a Party Type
Your party type determines the quests that you’ll focus on, as well as a selection of special abilities that support that kind of action. The party type isn’t meant to be restrictive but the core activity of the party type is the most frequent way they earn coin and xp for advancement.
Like a character playbook, your party type is also how you’re known in the world. The people and other factions think of you as “mercenaries” or “a troupe” etc., and will treat you accordingly.
Your party begins with 2 coin in its coffers (the remains of the PCs’ savings). You are Tier 0, with strong hold and 0 rep.
Choose an Initial Reputation
Your party has just formed. Given this group of characters and their previous escapades, what initial reputation would you have among the people and other factions? Choose one from the list below (or create your own).
- Ambitious
- Brutal
- Daring
- Honorable
- Professional
- Savvy
- Subtle
- Strange
You earn xp when you bolster your party’s reputation, so think of this as another cue to indicate what sorts of action you want in the game. Will you be recklessly ambitious, targeting higher-Tier targets? Will you take on daring quests that others deem too risky? Are you interested in the strange and the weird?
Choose a Special Ability
Take a look at the special abilities for your party and choose one. It’s important to pick a special ability that everyone is excited about. You can get more special abilities in the future by earning xp.
Just like picking the party type and reputation, choosing a special ability is another chance to focus the game down to a more specific range of possibilities. That’s a lot to work with, and it helps get the game going in a strong direction from the very beginning.
Assign Party Upgrades
An upgrade is a valuable asset that helps the party in some way, like a camp or transport (see the complete descriptions here). Each party type has two pre-selected upgrades that suit that party (like Prowess Training and Transport for the Mercenaries).
You get to add two additional upgrades to your new crew (so you’ll have a total of four upgrades when you start). You can choose from the specific upgrades available to your crew type or the general upgrades on the crew sheet.
When you assign your two upgrades, the GM will tell you about two factions that are impacted by your choices:
- One faction helped you get an upgrade. They like you, and you get +1 status with them. At your option, spend 1 coin to repay their kindness, and take +2 status with them instead.
- One faction was screwed over when you got an upgrade. They don’t like you, and you get -2 status with them. At your option, spend 1 coin to mollify them, and take -1 status with them instead.
You’ll be able get more upgrades in the future by earning xp.
Choose a Favorite Contact
Take a look at your list of potential contacts on the crew sheet. Choose one contact who is a close friend, or long-time ally. The GM will tell you about two factions that are impacted by your choice:
- One faction is also friendly with this contact, and you get +1 status with them.
- One faction is unfriendly with this contact, and you get -1 status with them.
At your option, these factions are even more concerned with this contact and so you take +2 and -2 status instead.
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Choose a crew type. The crew type determines the group’s purpose, their special abilities, and how they advance.
You begin at Tier 0, with strong hold and 0 rep. You start with 2 coin.
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Choose an initial reputation. Choose how other people see you: Ambitious—Brutal—Daring—Honorable—Professional—Savvy—Subtle—Strange.
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Choose a special ability. Take a look at the special abilities for your playbook and choose one.
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Assign crew upgrades. Your crew has two upgrades pre-selected. Choose two more. If your crew has a cohort, follow the procedure to create it. Record the faction status changes due to your upgrades:
- One faction helped you get an upgrade. Take +1 status with them. Or spend 1 coin for +2 status instead.
- One faction was harmed when you got an upgrade. Take -2 status with them. Or spend 1 coin for -1 status instead.
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Choose a favorite contact. Mark the one who is a close friend or a long-time ally. Record the faction status changes related to your contact:
- One faction is friendly with your contact. Take +1 status with them.
- One faction is unfriendly with your contact. Take -1 status with them.
At your option, increase the intensity of the factions’ relationship with your contact and take +2 and -2 status, instead.