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Experts

You can spend two upgrades to recruit and expert you works for your party.

Record the expert’s type (their specific area of expertise). They might be a Doctor, an Investigator, an Occultist, an Assassin, a Spy, etc.

An expert has quality equal to your current crew Tier +1. Their scale is always zero (1 person). Your experts increase in quality when your crew moves up in Tier.

Edges & Flaws

When you create a expert, give them one or two edges and an equal number of flaws.

Edges

  • Fearsome: The expert is terrifying in aspect and reputation.
  • Independent: The expert can be trusted to make good decisions and act on their own initiative in the absence of direct orders.
  • Loyal: The expert can’t be bribed or turned against you.
  • Tenacious: The expert won’t be deterred from a task.

Flaws

  • Principled: The expert has an ethic or values that they won’t betray.
  • Savage: The expert is excessively violent and cruel.
  • Unreliable: The expert isn’t always available, due to other obligations, stupefaction from their vices, etc.
  • Wild: The expert is drunken, debauched, and loud-mouthed.

Modifying an Expert

You can add an additional type to an expert by spending two crew upgrades. When an expert performs actions for which its types apply, they use their full quality rating. Otherwise, its quality is zero. A given expert can have up to two types.

Using an Expert

When you send an expert to achieve a goal, roll their quality to see how it goes. Or, a PC can oversee the maneuver by leading a group action. If you direct the expert with orders, roll Command. If you participate in the action alongside the expert, roll the appropriate action. The quality of any opposition relative to the expert’s quality affects the position and effect of the action.

Harm & Healing

Experts suffer harm similarly to PCs. An expert can suffer four levels of harm:

  1. Weakened. The expert has a reduced effect.
  2. Impaired. The expert operates with reduced quality (-1d).
  3. Broken. The expert can’t do anything until they recover.
  4. Dead. The expert is destroyed.

All of your experts heal during downtime. If circumstances are amenable for recovery, each expert removes one level of harm (or two levels of harm instead, if a PC spends a downtime activity helping them recuperate).

If a expert is killed or destroyed, they may be replaced. Spend coin equal to your Tier +2 to restore it, plus two downtime activities to hire a new expert.