Playbooks
ποΈ Acolytes
Followers of a deity, patron or force
ποΈ Mercenaries
Protectors, Fighters, Rescuers
ποΈ Pioneers
Travelers, Explorers, Inventors
ποΈ Skulkers
Spies, Infiltrators, Saboteurs
ποΈ Troupe
Actors, Musicians, Entertainers
Common Special Abilitiesβ
All playbooks get the following special abilities:
Diversificationβ
Pick an additional party XP trigger from another party playbook.
Multidisciplinaryβ
Pick a special ability from another party playbook.
Common XP Triggersβ
All playbooks get the following XP triggers:
- Contend with challenges above your current station.
- If you tangled with higher Tiers or more dangerous opposition, mark xp for this.
- Bolster your party's reputation or develop a new one.
- Review your party's reputation. Did you do anything to promote it? Also mark xp if you developed a new reputation for the party.
- Express the goals, drives, inner conflict, or essential nature of the party.
- This one is very broad! Essentially, did anything happen that highlighted the specific elements that make your party unique?