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Acolytes

Followers of a deity, patron or force

Party Sheet PDF

XP Triggers

  • Advance the agenda of your faith, embody its decrees in action or overcome its proscriptions.

Starting Upgrades

  • Training: Insight
  • Training: Resolve

Special Abilities

Chosen

Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3)

Blessed

Each PC can worship as a downtime activity to indulge your vice, even if that's not their chosen vice. When you do, your deity, patron or force will assist you on one action role you make, from now until you worship again.

Intervention

Once per quest, one of the party members can beseech your deity, patron or force for direct intervention. If you roll a 6 or Crit you may not use this ability again until your party advances.

Anointed

You gain +1d to resistance rolls against threats proscribed by faith. You get +1d to healing rolls when you have harm gained in the service of your faith.

Favored Champions

Your party has devoted themselves completely to the faith, and will undertake any service asked of them by their deity, patron or force. Once during each PC's life, when they would take a fatal harm they can instead choose to mark all remaining stress boxes and gain a trauma.

Taking the stress and trauma negates the harm entirely. That PC is taken out of action as normal.

Contacts

  • Arrith, an occultist
  • Kalcha, a soldier
  • Lirian, a professor
  • Jash, a monk
  • Borsk, a hermit

Party Upgrades

  • Acolyte Rigging: 2 free load of magical items or implements.
  • Shrine: A portable shirne to your deity, patron or force which lets you worship to indulge your vice without requring a purveyor.
  • Devoted Followers: You gain a group of devoted followers, granting your party a +1d to gather information or acquire an asset relating to your faith, or recover. This costs two upgrades to unlock, not just one.
  • Ordained: Each PC gets +1 stress box. This costs three upgrades to unlock, not just one.

Quest Ideas

  1. Your deity, patron or force has called for a gathering of all their followers, though the location they've chosen is unusually dangerous.
  2. A follower of your faith was found dead, having clearly been murdered because of their faith.
  3. A recent treaty opens up travel to a new kingdom and you have been chosen by your faith to be its representative.
  4. There is a pilgrimage that every member of your faith must take at least once in their life, and now its your turn.