Aevumancer
You can bend time and reality to your own advantage.
Character Sheet PDFXP Trigger
- You addressed a challenge by bending reality or manipulating time.
Starting Actions
- 2 dots in Tinker
- 1 dot in Attune
Special Abilities
Simultaneity (S)
You can spend 2 stress to be at two places at the same time temporarily.
Tier | 0 | 1 | 2 | 3 | 4 | 5 | 6 |
---|---|---|---|---|---|---|---|
Duration | A few moments | A minute | A few minutes | An hour | A few hours | A day | Several days |
Both versions of you can perform actions independently, but share the same memories, stress, harm and so on. When the effect ends, you can choose which version stays and which goes away.
Borrowed Time
You may expend your special armor to resist a consequence that would tick up a progress clock or cause harm.
Change Outcome
You can spend 2 stress to adjust the dice outcome of any roll by 1 or 2 (up or down).
Alternate Reality (S)
You can spend 2 stress to temporarily replace a playbook special ability you have with a different playbook special ability.
Tier | 0 | 1 | 2 | 3 | 4 | 5 | 6 |
---|---|---|---|---|---|---|---|
Duration | A few moments | A minute | A few minutes | An hour | A few hours | A day | Several days |
You can pick Experienced or Multidisciplinary as the replacement special ability, allowing you to pick an experience special ability or a special ability from a different playbook, respectively.
Convergence (S)
You can push yourself to temporarily do one of the following: confuse a number creatures equal to 1 + the spell's Tier-make a single creature believe a falsity or disbelive a truth.
Tier | 0 | 1 | 2 | 3 | 4 | 5 | 6 |
---|---|---|---|---|---|---|---|
Duration | A few moments | A minute | A few minutes | An hour | A few hours | A day | Several days |
Confused creatures fail to distinguish friends from foe. In violent situations they may revert back to a primal fight or flight response, causing harm to anyone, including themselves.
Time Dialation (S)
You can push yourself to apply one of the following to a number of creatures equal to 1 + the spell's Tier for up to a minute: quicken their reactions giving their defensive actions +1 effect-slow their reactions giving offensive actions against them +1 effect
Temporal Shift (S)
You can push yourself to temporarily age or de-age an object, increasing or decreasing its quality by 1.
Tier | 0 | 1 | 2 | 3 | 4 | 5 | 6 |
---|---|---|---|---|---|---|---|
Duration | A few moments | A minute | A few minutes | An hour | A few hours | A day | Several days |
For example, you may age a lock reduce its quality and make it easier to pick, or you may de-age a sword to improve its quality and effectiveness. The change in quality does not effect any magical properties of the item. Increasing the quality of a spell scroll in this way may make it look nicer, but the spell cast from it still uses the scroll's original Tier.
Friends & Rivals
- Lyrum, a philosopher
- Telpak, an inventor
- Berend, a politician
- Aal, a horologist
- Rindawar, a recluse
Aevumancer Items
- Personal anchor: A family heirloom, a letter from someone significant, or something else that reminds you of which timeline and reality you belong in. Your personal anchor allows you to use Tinker to perform magic and cast spells. [0 load, permanent]
- Spell scroll: A scroll that can be used once per quest to cast any spell. The Tier of the spell is equal to your Tier. [0 load, consumable]
- Divination implements: A pack of tarot cards, a bowl for studying tea leaves or other implements required for your prefered method of prediction. Once per quest, you may use these to invoke a flashback without paying the stress cost. [1 load, permanent]
- Bag of preparation: A bag that contains exactly what you need. When you mark the load for this bag choose one item of 1 load or less that it contains. [1 load, permanent]
- Potency potion: Increase the Tier of the next spell you cast by 1. This does not affect spells you cast using scrolls or other items. [0 load, consumable]