Warrior
Your weapons are a natural extension of your body, making you a dangerous opponent in any fight.
Character Sheet PDFXP Trigger
- You addressed a challenge with violence or coercion.
Starting Actions
- 2 dots in Skirmish
- 1 dot in Command
Special Abilities
Weapon Master
When performing an action using a fine weapon you can push yourself to gain +1d and +1 effect.
Normally, pushing yourself grants only one benefit. You cannot use this ability if you are incapacitated.
Unarmed Expertise
You can be just as dangerous and lethal when unarmed as others are when armed.
Savage
When you unleash physical violence, it’s especially frightening. When you Command a frightened target, take +1d.
Tough as nails
Penalties from harm are one level less severe (though level 4 harm is still fatal).
Vigorous
You recover from harm faster. Take +1 result healing treatment rolls.
Rage
You voluntarily give in to your innate aggression and fury and channel it towards your enemies, gaining increased strength and a higher pain tolerance. You must spend 2 stress to stop raging. If your rage ends in any other way, you gain a level 1 harm.
Arcane fighter
You may imbue your hands, melee weapons, or tools with spirit energy. You gain potency in combat against creatures who would normally be resistant to purely physical attacks.
Friends & Rivals
- Jassin, a gladiator
- Zeb, a smith
- Fimur, an outlaw
- Avrueth, a healer
- Koyn, a barkeep
Warrior Items
- Fine light weapon: [1 load, permanent]
- Fine heavy weapon: [2 load, permanent]
- Unusual weapon or tool: [1 load, permanent]
- Shield: Wielding a shield lets you expend special armor to resist a consequence. [0 load, permanent]
- Healing potion: [0 load, consumable]