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Devout

You worship a faith, and in return you are granted powers to take on foes and help your allies.

Character Sheet PDF

XP Trigger

  • You addressed a challenge by embodying the decrees of your faith

Starting Actions

  • 2 dots in Sway
  • 1 dot in Attune

Special Abilities

Guardian

When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats, you get +1 effect.

Castigate (S)

You can push yourself to momentarily halt or repel creatures. If your targets are proscribed by your faith you gain +1 effect to castigate them.

Share The Load

When an ally pushes themselves or activates an ability that requires them to spend stress, you can take half of their stress.

For example, if an ally pushes themselves you can activate this ability to have both you and the ally take 1 stress each.

Prayer Healing

You can Sway your deity, patron or force to treat wounds or stabilize the dying. Everyone in your party takes +1d to healing treatment rolls.

Summon Ally (S)

You can push yourself to summon an ally that is representative of your faith.

The summoned ally is a creature with a tier equal to the tier of the spell and obeys your commands, though it will not take actions proscribed by your faith.

Syncretism

You can worship a second faith, as long as its decrees and proscriptions don't conflict with your current faith. When you use an ability that depends on your faith, you must choose one.

Judgement

You can push yourself to pronounce a judgement on a creature. All actions you make against them have +1d. If your target is proscribed by your faith you also gain +1 effect. Your target must know of your judgement for you to get this benefit.

You can only pronounce a judgement on one creature at a time. A judgement lasts until the beginning of the next downtime phase, the beginning of the next quest or until the judged creature dies, whichever comes first. You cannot rescind a judgement.

Friends & Rivals

  • Hehna, a priest
  • Joagmus, an outsider
  • Luvin, a revenant
  • Andat, a medium
  • Wayoyi, a pilgrim

Devout Items

  • Symbol of devotion: An amulet, charm or other item that represents your faith and your devotion to it. Your symbol of devotion allows you to use Sway to cast spells. [0 load, permanent]
  • Scripture: The decrees and proscriptions of your faith in written form. This functions as a spell scroll of your Tier that can be used once per quest. [0 load, permanent]
  • Ritual implements: [1 load, consumable]
  • Fine sacred weapon: A fine light weapon favoured by your faith. [1 load, permanent]
  • Fine favored item: An item that is favored by your deity, patron or force. This could be an uncommon magic item, specific implements or tools, and so on. [1 load, permanent]

Example Faiths

Dieties

Dieties are mortal creatures who've ascended by absorbing a source relic and somehow surviving, gaining supreme power in the process.

Ryh

A relatively unkown painter when alive, Ryh accended to become the god of artists, sculptors and all those who seek to create.

Decrees: Create things of beauty and significance; be honest and authentic to yourself.
Proscriptions: Destroy or hinder those who strive to create; be inauthentic.

Jaokarra

Perhaps the most famous military commander in history, Jaokarra died succesfully defending a source relic against insurmountable odds and was rewarded with ascension.

Decrees: Fight with honour; protected those who cannot defend themselves.
Proscriptions: Run away from a fight; harm unarmed opponents.

Patrons

Supernatural creatures who prefer a small and loyal following to wide-scale worship.

The Wayfarer

Many say the patron of explorers is also a lost soul, difficult to find yet always where needed.

Decrees: Explore the unknown; help others find their way.
Proscriptions: Become stagnant and static; mislead others.

The Nail

There is no line between pleasure and pain, for The Nail they are one and the same.

Decrees: Sacrifice your flesh to The Nail; help others find salvation through pain.
Proscriptions: Lessen your own or someone else's pain; hide your scars.

Forces

Primordial forces that defy personification.

Circle of Life

All that are born must die. All that die will be reborn.

Decrees: Help life grow and flourish; Use the remains of the dead to seed the future.
Proscriptions: Disrupt the natural cycle of life and death.

Slience of the Void

Nothing, there was. Nothing, there is. Nothing, there will be.

Decrees: Tear down order; cause death and destruction.
Proscriptions: Be attached to the material and physical; Build or grow for a purpose other than decreed above.