Skip to main content

Primalist

You can manifest and manipulate all that is natural, both within and without.

Character Sheet PDF

XP Trigger

  • You addressed a challenge with primal power or wisdom

Starting Actions

  • 2 dots in Attune
  • 1 dot in Prowl

Special Abilities

Metamorphosis (S)

You can push yourself transform yourself into an animal.

Tier0123456
Animal SizeTiny
(eg. fly)
Small
(eg. cat)
Medium
(eg. vulture)
Large
(eg. horse)
Huge
(eg. mammoth)
Gigantic
(eg. brachiosaurus)
Colossal
(eg. blue whale)

Elemental Affinity

You can spend 2 stress to temporarily change the elemental nature of an effect in an area.

Tier0123456
Area ChangedA single personA closetA small roomA large roomSeveral roomsA small buildingA large building

For example, if you come across a pool of lava, you can change it to a pool of water. You can also use this ability as part of casting a spell to change the elemental nature of the spell's effect.

Tempest (S)

You can push yourself to conjure a maelstrom of thunder and lightning that engulfs an area.

Tier0123456
Area EngulfedA single personA closetA small roomA large roomSeveral roomsA small buildingA large building

Commune

You can Attune with your surroundings to get a general lay of the nearby land.

Information you can get this way tends to be accurate but vague. For example, you can find the general direction to a target in the vicinity, or the nature of any hazards or threats in the area, and so on.

Curse (S)

You can push yourself to bestow a curse upon a number of creatures equal to the spell's Tier + 1.

Examples of curses include lethargy (targets are slowed and have difficulty moving), incompetence (targets are less effective with physical attacks, granting +1d to defenders), confusion (targets are less effective with magical attacks, granting +1d to defenders), and other effects of a similar magnitude.

Tier0123456
DurationA few momentsA minuteA few minutesAn hourA few hoursA daySeveral days

Adapt (S)

You can push yourself to do allow a number of creatures up to the spell's Tier + 1 to comfortably survive in a chosen environment for a few hours, and gain +1d to resistances rolls to avoid harm related to the environment.

For example, you may cast this spell to let allies breath in water or stay warm in a tundra.

Expert Pet

Choose a type of creature (amorphous, eldritch, incorporeal, magical, natural, or undead). Your pet gains potency when tracking or fighting creatures of that type. It also gains a special ability based on your chosen creature type: incorporeal: ghost-form, magical: mind-link, natural: venomous, or undead: life-leech.

Ghost-form allows your pet to turn into an incorporeal ghost or spirt. While incorporeal, your pet can only affect other incorporeal creatures or objects.

Mind-link lets you and your pet share sense and thoughts telepathically. Once per quest you can cast a spell through your pet without having to spend stress.

Venomous imbues the pet's natural attacks with a special poison. When the pet successfully attacks a creature with standard or greater effect, the next action roll from anyone to attack the same creature gets +1 effect.

Life-leech lets your pet heal two levels of harm by devouring a non-undead creature during downtime, without you spending a downtime activity.

Friends & Rivals

  • Brefo, an apothecary
  • Crunagg, a sailor
  • Areste, a hermit
  • Roma, an industrialist
  • Maur, a shapeshifter

Primalist Items

  • Trained pet: A trained pet that obeys your commands and anticipates your actions. [0 load, permanent]
  • Primal charm: A pouch of dirt, a dried leaf or some other item that grounds you to your primal roots. This functions as a spell scroll of your Tier that can be used once per quest. [0 load, permanent]
  • Bag of vines: A small bag that can be thrown at a creature or the ground, immediately exploding into entangling vines. [0 load, permanent]
  • Fine alchemical supplies [1 load, consumable]
  • Oil of preservation: Prevents items from rotting or decaying for up to a week. [0 load, consumable]