Primalist
You can manifest and manipulate all that is natural, both within and without.
Character Sheet PDFXP Trigger
- You addressed a challenge with primal power or wisdom
Starting Actions
- 2 dots in Attune
- 1 dot in Prowl
Special Abilities
Metamorphosis (S)
You can push yourself transform yourself into an animal.
Tier | 0 | 1 | 2 | 3 | 4 | 5 | 6 |
---|---|---|---|---|---|---|---|
Animal Size | Tiny (eg. fly) | Small (eg. cat) | Medium (eg. vulture) | Large (eg. horse) | Huge (eg. mammoth) | Gigantic (eg. brachiosaurus) | Colossal (eg. blue whale) |
Elemental Affinity
You can spend 2 stress to temporarily change the elemental nature of an effect in an area.
Tier | 0 | 1 | 2 | 3 | 4 | 5 | 6 |
---|---|---|---|---|---|---|---|
Area Changed | A single person | A closet | A small room | A large room | Several rooms | A small building | A large building |
For example, if you come across a pool of lava, you can change it to a pool of water. You can also use this ability as part of casting a spell to change the elemental nature of the spell's effect.
Tempest (S)
You can push yourself to conjure a maelstrom of thunder and lightning that engulfs an area.
Tier | 0 | 1 | 2 | 3 | 4 | 5 | 6 |
---|---|---|---|---|---|---|---|
Area Engulfed | A single person | A closet | A small room | A large room | Several rooms | A small building | A large building |
Commune
You can Attune with your surroundings to get a general lay of the nearby land.
Information you can get this way tends to be accurate but vague. For example, you can find the general direction to a target in the vicinity, or the nature of any hazards or threats in the area, and so on.
Curse (S)
You can push yourself to bestow a curse upon a number of creatures equal to the spell's Tier + 1.
Examples of curses include lethargy (targets are slowed and have difficulty moving), incompetence (targets are less effective with physical attacks, granting +1d to defenders), confusion (targets are less effective with magical attacks, granting +1d to defenders), and other effects of a similar magnitude.
Tier | 0 | 1 | 2 | 3 | 4 | 5 | 6 |
---|---|---|---|---|---|---|---|
Duration | A few moments | A minute | A few minutes | An hour | A few hours | A day | Several days |
Adapt (S)
You can push yourself to do allow a number of creatures up to the spell's Tier + 1 to comfortably survive in a chosen environment for a few hours, and gain +1d to resistances rolls to avoid harm related to the environment.
For example, you may cast this spell to let allies breath in water or stay warm in a tundra.
Expert Pet
Choose a type of creature (amorphous, eldritch, incorporeal, magical, natural, or undead). Your pet gains potency when tracking or fighting creatures of that type. It also gains a special ability based on your chosen creature type: incorporeal: ghost-form, magical: mind-link, natural: venomous, or undead: life-leech.
Ghost-form allows your pet to turn into an incorporeal ghost or spirt. While incorporeal, your pet can only affect other incorporeal creatures or objects.
Mind-link lets you and your pet share sense and thoughts telepathically. Once per quest you can cast a spell through your pet without having to spend stress.
Venomous imbues the pet's natural attacks with a special poison. When the pet successfully attacks a creature with standard or greater effect, the next action roll from anyone to attack the same creature gets +1 effect.
Life-leech lets your pet heal two levels of harm by devouring a non-undead creature during downtime, without you spending a downtime activity.
Friends & Rivals
- Brefo, an apothecary
- Crunagg, a sailor
- Areste, a hermit
- Roma, an industrialist
- Maur, a shapeshifter
Primalist Items
- Trained pet: A trained pet that obeys your commands and anticipates your actions. [0 load, permanent]
- Primal charm: A pouch of dirt, a dried leaf or some other item that grounds you to your primal roots. This functions as a spell scroll of your Tier that can be used once per quest. [0 load, permanent]
- Bag of vines: A small bag that can be thrown at a creature or the ground, immediately exploding into entangling vines. [0 load, permanent]
- Fine alchemical supplies [1 load, consumable]
- Oil of preservation: Prevents items from rotting or decaying for up to a week. [0 load, consumable]