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Hunter

You can avoid being seen, if you wish, and move about unnoticed by you prey until the moment is right.

Character Sheet PDF

XP Trigger

  • You addressed a challenge with tracking, subterfuge or violence.

Starting Actions

  • 2 dots in Hunt
  • 1 dot in Prowl

Special Abilities

Hunting Ground

Pick a kind of terrain (eg. mountains, forest, caverns, urban, etc.). While in a location that matches your chosen terrain you gain +1 effect when you Hunt or Prowl.

Sharpshooter

You can push yourself to do one of the following: make a ranged attack at extreme distance beyond what’s normal for the weapon—unleash a barrage of rapid fire to suppress the enemy.

Survivalist

When you gather provisions during downtime you get +1 result.

Ambush

When you attack from hiding or spring a trap, you get +1d to your roll.

Infiltrator

You are not affected by quality or Tier when you bypass security measures.

Scout

When you gather information to discover the location of a target, you get +1 effect. When you hide in a prepared position or use camouflage you get +1d to rolls to avoid detection.

Focused

You may expend your special armor to resist a consequence of surprise or mental harm (fear, confusion, losing track of someone) or to push yourself for ranged combat or tracking.

Friends & Rivals

  • Sokha, a poacher
  • Gewyir, a woodworker
  • Xaizis, a thief
  • Varen, a bounty hunter
  • Hagmar, an adventurer

Hunter Items

  • Camouflage supplies: [1 load, consumable]
  • Hidden weapon: A small melee weapon that can be easy concealed. [0 load, permanent]
  • Fine ranged weapon: An esquisite bow, finely crafted rifle or some similar ranged weapon. [1 load, permanent]
  • Debilitating ammunition: Ammunition designed to temporarily halt or enervate a target instead of harm them. Contains 6 uses. [1 load, consumable]
  • Spyglass: [1 load, permanent]