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Sleuth

You're an expert in observation and analysis of locations, situations and creatures.

Character Sheet PDF

XP Trigger

  • You addressed a challenge with insight or deduction.

Starting Actions

  • 2 dots in Survey
  • 1 dot in Study

Special Abilities

Perfect Recall

You always know the exact time, which direction North is and how far you've traveled. Additionally, You gain +1d to when you gather information for a quest.

Deduce Weakness

You can push yourself to quickly but carefully analyze a target. Choose an action, then make a Study or Survey roll. If you succeed, all rolls against the target using the chosen action gain +1d until the beginning of the next downtime phase or quest (whichever comes first).

For example, you may choose the Skirmish action and then make a Survey roll to try and identify a target's physical weakness. If you succeed your roll, any Skirmish roll made against the target by you or your party gains +1d.

Like Looking Into A Mirror

You can always tell when someone is lying to you.

This ability works in all situations without restriction. It is very powerful, but also a bit of a curse. You see though every lie, even the kind ones.

All According To Plan

You can spend 2 stress to get +1 result level to the engagement roll for a quest.

You must decide to use this ability before the engagement roll is made.

Connected

During downtime, you get +1 result level when you acquire an asset or reduce heat.

Tenacious Investigator

Gain +1d when you work on a long-term investigation project.

Analysis

You can push yourself to do one of the following: gain detailed insight into events that occured in your current location in the recent past-gain +1d and +1 effect to your next action.

When gaining insight into the past you can figure out the events that took place in an area the size of a large room or smaller in the last day based on physical evidence.

Friends & Rivals

  • Korvom, an alderman
  • Nagii, a detective
  • Bargid, a vagrant
  • Gwedhril, a gang leader
  • Widor, an eccentric

Sleuth Items

  • Fine enchanted magnifying glass: A personalized magnifying glass. In addition to magnifying things, when looking through it you can also detect the presense or absense of magical effects. [0 load, permanent]
  • Detective's tools: A notebook, writing implements, a few small bags for storing evidence and other supplies that can be used to investigate a scene. [0 load, permanent]
  • Concealed light weapon: A light weapon that can be easily hidden and retrieved at a moment's notice. [1 load, permanent]
  • Obscuring dust: A fine magical powder that can hide tracks and other physical evidence from all but the most discerning eyes. One load is enough to cover a small room. [1 load, consumable]
  • Invisibility potion [0 load, consumable]